Bloxd.io
Game info
Bloxd.io was initially built and shaped by three core developers: Weiqing, Arthur, and Mattzap. Their work defined the foundation of the game, from the original parkour concept to the architecture that later enabled dozens of additional modes. Around them, a broader team expanded the project’s scope. Stardue and DirtyFleaSack contributed new items and the Pirates mode. Pixelbaker and Slushie focused on Bedwars-related updates. Ongoing development and maintenance are handled by Tom, Oliver, Harry, and jasninus, who support stability, fixes, and regular feature additions.
Evolution of Bloxd.io
The game began as a standalone parkour mode called BloxdHop. Over time, it grew into a full sandbox platform hosting multiple game modes. The first milestone was the formation of the “original four”: Bloxd hop, Evil Tower, Doodle Cube, and Cube Warfare. After that, the project expanded into social and survival gameplay with the addition of Peaceful, Survival, Creative, and Worlds. Later updates introduced competitive and community-driven modes such as Bedwars, Murder Mystery, and One Block. Along the way, many modes received updated names to unify style and readability.
Main Game Modes
- Bloxd hop is a parkour-focused mode centered on platforming, speed, and precision.
- Evil Tower offers a vertical challenge where players climb increasingly difficult tower sections.
- Doodle Cube gives each player a prompt and tasks them with building something that fits the theme.
- Cube Warfare is a PvP-oriented mode with weapon crafting and block combat.
- Peaceful acts as a social sandbox where players interact, build, and explore without combat pressure.
- Survival introduces combat, crafting, and resource collection, allowing players to fight each other or progress independently.
- Creative provides unlimited resources for building. Worlds lets players create their own fully customizable worlds.
- Bedwars brings team-based island PvP with bed protection mechanics.
- Murder Mystery adapts the classic hidden-role formula with innocents, murderers, and detectives.
- One Block challenges the player to progress from a single regenerating block, echoing skyblock-style gameplay.
How Bloxd.io Differs from Minecraft
Bloxd.io runs directly in a browser, making it lightweight and more accessible. The world lacks day-night cycles, hunger, and sleep mechanics that threaten the player. Water and lava do not flow, simplifying world physics. Health is measured as 100 HP instead of heart icons. Crafting is split between two stations: the workbench and the artisan bench. Explosives and teleportation rely on moonstone materials — moonstone explosives and moonstone orbs — which are balanced by moonstone’s scarcity. Enchanting functions like a lootbox with randomized outcomes. Structures in the world are minimal, limited mainly to ruins containing guaranteed enchanted items. Potions have very short durations, and all slab blocks share the hitbox of a full block.
Mechanics and Items
Moonstone serves as a rare, high-value resource used for explosives and mobility tools. Ruins scattered through the world contain reliable enchanted gear, giving players clear upgrade targets. Sleeping in a bed provides temporary buffs rather than acting as a respawn mechanic. Crafting and potion brewing are simplified: many recipes require fewer steps, and brewing does not require any fuel source.
Old Bloxd.io
In its earliest form, the game offered only three modes: DoodleCube, EvilTower, and BloxdHop. All players used identical skins, and the interface for selecting modes was a simple single-screen menu. Nickname behavior was primitive: players could share names, and duplicates were resolved by automatically adding numbers; many players in lobbies were bots with no standardized naming scheme. Inventory options were extremely limited, with only a few items available, reflecting the small scale of the project at the time.